Types of animation: choose a method for a tiny film
Compare drawn frames, moved cutouts, photographed objects, and interpolated shapes through one small action, then choose a method that suits the movement you want to make.
Explore what happens between one frame and the next.
18 practical guides
Compare drawn frames, moved cutouts, photographed objects, and interpolated shapes through one small action, then choose a method that suits the movement you want to make.
Separate the duration of an action from the distance traveled between its visible positions, using a simple movement study that makes acceleration easy to inspect.
Design the pace of a movement by comparing linear travel, gradual starts, and gradual stops, then choose an easing curve according to the action's intent.
Construct a repeating movement whose boundary is intentional, checking both position and direction so the join feels continuous when the sequence begins again.
Use coordinated changes in height and width to express softness, impact, and recovery, while keeping the shape's apparent mass under deliberate control.
Prepare an action with a small preceding movement, choosing the direction and duration of that preparation so the main event feels motivated and easy to follow.
Give connected parts different stopping times so an action carries through a flexible object, using a flag study that separates the leading movement from its trailing response.
Plan and photograph a short object animation with stable framing, repeatable lighting, and small movement increments, then diagnose flicker and unwanted camera jumps.
Create an articulated paper or digital figure by locating pivots, allowing overlap at the joints, and blocking the movement before decorating the parts.
Design a short drawn action through decisive poses, then add intermediate drawings according to the movement rather than filling every gap with equal spacing.
Block a repeating walk through contact, passing, and weight shifts, using a small character whose feet and body can be checked independently.
Build a short abstract sequence from a few geometric objects, choosing a leading action and arranging supporting movements into a clear visual phrase.
Create a modest sense of depth by moving layered scenery at different rates, checking the frame edges and preserving a coherent relationship between the layers.
Transform one drawn shape into another by pairing corresponding points and inspecting intermediate silhouettes, with a method for avoiding tangled or collapsing geometry.
Organize a short drawn cycle into consistent frame cells, keeping alignment and playback order clear enough to diagnose jitter before adding more animation states.
Plan a compact sequence through visible changes and clear transitions, then test the story with rough frames before spending time on detailed artwork.
Compare playback rate, drawing changes, and held poses so you can choose a rhythm for a short animation without assuming that more frames always improve the action.
Prepare a short animation for sharing by checking dimensions, frame sequence, loop boundaries, and the final viewing context before generating a large finished file.